Deuces, I have a bunch of bodies in the works. So far the 33 coupe, 32 pickup, 47 pickup, and the 32 three window are done. As well as a bunch of American graffiti parts, bobbed rear fenders, chopped grill, eight gauge dash, valve covers, rear bumper/Nerf bar, 47 Chevy tail lights man-a-fre manifold, frogmouth air scoops, and I'm working on the headers and reverse steelies. Im also currently having a 32&33 Vicki designed with a 34 Chevy coupe on the way. Other bodies include 32 Tudor, 28-29 Tudor a 34 Tudor and the 33 roadster. And believe it or not there is some talk of a Henry J. God I'm tired just typing all that. Stay tuned.
I'll also be adding a cowl Schroeder steering box and vintage fluid shock absorbers to my list of things I cast.
Big Jim, that is some seriously impressive stuff! Was just visiting this thread because I've been working on a 3D model of a '30 coupe body to put up on Shapeways in 1/8 and 1/16 scale:
Beautiful body shell. What program do you like to use? Is it from scanned data, or did you draw it from pictures?
Is that chopped. I've always wanted to an unchopped model a coupe on the big deuce frame with the Flathead Sent from my XT1254 using The H.A.M.B. mobile app
Thanks fellas! Mojo--the '30 is modeled from scratch, based on photo reference and some dimensions pulled from diagrams and a Monogram '30 coupe model in 1/24 scale. Lots of photo reference, as both the diagrams and the Monogram model are not 100% accurate! The old, original version was modeled in 3D max, but now I'm learning Zbrush for future projects. Topher5150--it's un-chopped. I plan to do a chopped version as well. The '30 coupe is currently available on Shapeways HERE Unlike with styrene or resin bodies, a certain amount of bodywork will be needed to clean up the fine deposition lines from the 3D printing process. An example of the work that goes into cleaning up a 3D printed body in the "white, flexible" material from Shapeways can be seen here (basically, it needs a skim coat of filler and a bunch of sanding): http://www.modelcarsmag.com/forums/topic/123408-18-tdr-nova/
You and me both Gary! I'm hoping that with time, printing costs will drop, or I'll develop the means to produce them in resin...even so, they'd probably end up being over a hundred bucks each just to cover materials and time. If you're looking for a '29 roadster at all, "Matthews Foundry" does one in resin. Looks like he starts with a hand-sculpted clay master. Looks like the website isn't complete yet, but some a couple of his bodies are up on Ebay, looks like they're in the $150 range https://matthewsfoundry.com/
Spex84 - I hadn't considered Z Brush, i'll look into it. I had been trying to learn a cad program (SpaceClaim), but had considered trying Rhino3D, because it has really great 3d printing support. I have almost no experience with3d modeling, so if I'm going in, I want to find a program that does what I'm looking for. Shapeways is pretty expensive, but with printers you're paying for the technology. Here's an interesting video showing the difference between a cheap and expensive print. The technology and design of the printer is directly responsible for the quality of the print.
We're still at the beginning of being able print model cars and parts. It's going to open up a lot of interesting possibilities and problems. It's possible to do a scan of a part or car, clean up that scan and rework it for printing, then print it out in the scale you want at the quality you want. Lots of work to get it to happen, but it's obtainable. One other interesting possibility is printing out rigid multi-piece molds for resin casting. They would need some finishing, but with a rigid mold, you can be sure the parts will come out with no warping. It would be the best of both worlds, a strong, correct mold, and the ability to cast a bunch of parts cheaply. The problems are with legalities. A lot like it is with the resin casting industry. It's possible to pull a car from a video game, and modify it for printing. But if you sell copies, who is owed money? GM, or the company that scanned the model and created it as a file? Or both? It's going to be interesting. Attached is a screenshot of a 55 Chevy 150 from the game Forza Motorsport 7 as an example.
I didn't, no. I sold it on ebay late last year to a gentleman who built an incredible "tether car" type model with it.
I know where there is an assembled "Big Deuce" kit sitting in a basement....price is right...free. Are they worth grabbing in "already assembled...mostly there form? Maybe just some minor re-gluing needed. Gary